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UBISOFT:

RAINBOW SIX SIEGE

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RAINBOW SIX SIEGE:

PARAGON MASTERPIECE

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RAINBOW SIX SIEGE:

WILDCARDS SIEGE

Designed the end-to-end user experience for Wildcards Siege, Rainbow Six Siege's 10th Anniversary event. Developed the UX for over 20+ modifiers with a focus on signs and feedback, communication systems, and multimodal information to help players quickly understand new rules and make informed decisions throughout the event.

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RAINBOW SIX SIEGE:
ASSAULT ON HEREFORD

A limited-time Rainbow Six Siege event that reimagined gameplay within the iconic Hereford Base map. Developed UX solutions for gameplay signs and feedback and in-game communications, helping players quickly understand objectives and navigate the new event.

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CASE STUDIES:

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