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UBISOFT:
RAINBOW SIX SIEGE
RAINBOW SIX SIEGE:
PARAGON MASTERPIECE


RAINBOW SIX SIEGE:
WILDCARDS SIEGE
Designed the end-to-end user experience for Wildcards Siege, Rainbow Six Siege's 10th Anniversary event. Developed the UX for over 20+ modifiers with a focus on signs and feedback, communication systems, and multimodal information to help players quickly understand new rules and make informed decisions throughout the event.



RAINBOW SIX SIEGE:
ASSAULT ON HEREFORD
A limited-time Rainbow Six Siege event that reimagined gameplay within the iconic Hereford Base map. Developed UX solutions for gameplay signs and feedback and in-game communications, helping players quickly understand objectives and navigate the new event.



CASE STUDIES:
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